Posts Tagged ‘3D’

3D – Bass Guitar

3D Rickenbacker Bass Guitar 1

[Model: Rickenbacker 4003]

Here are the finished rendered images of the bass guitar. You can view the WIP images of this model by clicking here.

3D Rickenbacker Bass Guitar 2

There are a range of colours available for the Rickenbacker guitars which I could base my model on. I decided to go for the most popular range and also the most interesting to texture; the fireglow paint job, which is a burst of 2 tones of red with wood grains showing underneath.

It was fairly simple to achieive the fireglow look in Photoshop using the various blending modes and gently paint brushing the surrounding edges with masking on the outside.

3D Rickenbacker Bass Guitar 3

The pearl texture on the fret markers was done from scratch using several tools such as cloud and sponge filters.

A gradient texture was used on the bump map of the strings to achieve the right look and a radial bump map was used to create the anisotropic effect of the metal on the control dials.

3D Rickenbacker Bass Guitar 4

The lightings used in the scene were 1 vray dome light with HDRI, 2 spotlights and a omni light. The spotlights were positioned according to where the lights were in the HDRI.

3D Rickenbacker Bass Guitar 5

The images were rendered in V-Ray with Adaptive subdivision and took just under an hour each to render, then put into Photoshop for some final touches. Overall, I’m pleased with how well the finished renders turned out in the end.

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3D – Acoustic Guitar

3D Washburn Acoustic Guitar 1

[Model: Washburn EA-18 Acoustic Guitar]

Here are the completed renders of my 3D acoustic guitar model. After modeling the guitar which you can view the WIP images here, I begun applying individual material to each part of the guitar and for most parts it only needed diffuse colour and reflection setting changing.

For the main parts of the guitar such as the neck and body, it needed UVW unwrapping in order to apply the wood texture and the edge binding correctly. The process for this part was removing the meshsmooth modifier first and unwrapping the model at its lower poly stage, then adding the meshsmooth back afterwards and rendering the UVW template.

3D Washburn Acoustic Guitar 2

For the texturing, I used photoshop with stock images from cgtextures.com. The wood texture of the guitar were a combination of two layer of wood images that had different grains and combined together using the blending mode.

The logo detail and the branding sticker were photos I’ve took of my guitar and then incorporated into the texture.

3D Washburn Acoustic Guitar 3

The lights that were used in the scene were 1 vray dome light with HDRI, 1 vraylight, 1 spotlight and 1 omni light. The omni light helped bounce the light inside the hole of the guitar body and made the texture detail more visible.

A lot of time were spent experimenting with different HDRI to create the right look for the scene. As there was already a lot of wood texture on the guitar, I didn’t want to have wood texture on the floor as well, so I’d decided to go with blue carpet with a displacement map added to raise the fabric up alittle.

3D Washburn Acoustic Guitar 4

Certain areas of the scene were too bright and had washed away some of the details, so in the V-Ray setting, I’ve altered the colour mapping from Linear multiply to Reinhard which toned the brightness down and brought back the details in. This had also helped decreased the rendering time a fair bit.

Each rendered image took just over an hour to render at a much larger resolution. An ambient occlusion and depth of field map were also rendered for each image and incorporated in the post-production stage using Photoshop.

3D Washburn Acoustic Guitar 5

Overall, I’m pleased with the outcome of the renders. It was fun incorporating all the different materials in and seeing it react with the HDRI environment.

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3D – Guitar Effects Pedal

3D BOSS Guitar Pedal

[Model: BOSS CE-2 Chorus Guitar Effects Pedal]

Here is a couple of completed renders of the guitar pedal. The first render took around 1 and a half hours and the second took just over 2 hours at a larger resolution. The scene is made up of several spotlights and vraylights with the use of HDRI on the environment map.

I applied UVW Mapping to add the details in and added a bump map for the little dents. For the metal material on the control dials, I used a spiral gradient ramp on the reflection map to replicate the anisotropic metal finish.

3D BOSS Guitar Pedal Opened

Post production work was done in Photoshop to add more shadows with the aid of an ambient occlusion map and lens blur with the depth of field map.

Click here to see the WIP images of the pedal.

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3D – Watch

3D Watch

Here’s the complete image of the watch model which took over 2 hours to render. It has 2 spotlights and 2 V-Ray lights in the scene. On the final render, the noise threshold in the QMC sampler was set to 0.001 for less noise in the image but increased the rendering time.

Click here to see the WIP images of the watch model.

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3D – Spectacles

3D Glasses

Here’s a studio shot render of a pair of glasses. This took around 45 minutes to render the scene. It contains 1 spotlight and 2 V-Ray lights with HDRI applied to it.

For the glass material, the IOR was set at a high amount to achieve the right refraction and caustics was set to add subtle bounce of light on the surface.

Click here to see the WIP images of this model.

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