Archive for the ‘Game’ Category
Game – Modular Pipes
Above is an example of some modular pipes placed together to create a small pipework scene.
Large Pipes Set – 1742 tris, Medium Pipes Set – 1038 tris, Small Pipes Set – 1084 tris
The modular pipes are made out of 3 sets of pipes in different sizes; with some small variation to them. The textures are split for each set which gives me the option of using the set separately.
I initially modeled the main pieces first and then decided to include the other extra parts to give me more choice when putting them together.
Game – Prop Set #6
Light Bulb – 186 tris, Fluorescent Tube Light – 154 tris
To create the glow in the lights I made a light map and applied it in the Xiolul shader and tweaked with the multiplier setting, I also applied self illumination with the same map.
Grey Electrical Box – 40 tris, White Electrical Box – 26 tris, Meter Box – 10 tris, Wires – 6+ tris
Here’s a few models of electrical boxes that can be placed to add details on walls.
The vent is made from a simple box model and is completely flat.
Game – Prop Set #5
Beer Crate – 52 tris each, Beer Bottle – 104 tris each
To create the texture of the crate I used a reference image of some wooden fences and took out each plank, scaled it down and align them next to each other.
The beer bottle still requires a translucent material to give a nice realistic glass appearance.
This pallet is a simple model made out of several box geometries. The wood texture is made from 4 variation of wooden planks.
The wooden texture was made using a reference image of another wooden fence.
I added the metal plates on the corners to give some different material properties and interests, this helps prevent the model from being all made out of wood which would of looked a bit dull.
Game – Prop Set #4
Wire Fence – 122 tris per section, Signs – plane each
I’ve tried to keep the tri count as low as possible on the wire fence model since there’ll usually be a row of them which will add up the tris.
I initially used a tiled reference image of a hexagonal wire mesh but wasn’t satisfied with the final look so I decided to have the vertical mesh instead.
I couldn’t find any ref image for the new mesh so I quickly modeled it in 3Ds Max and baked in the details. The mesh texture is tiled across by 3 times to save some uvw space.
The images for the signs were from a single photo source that I had taken at a construction site.
Package Storage Stack – 402 tris each, Single Package – 104 tris
This stack model was initially just a test to see if I could base the model mainly from the reference image and adding vertices around it.
I started with a box geometry and added several rows of edges using the connect tool, the corner vertices were moved out a little to add the shape of the silhouette.
The tri count was kept fairly low since there might be a few of them being placed around the background.
I used crazybump to create the normal map of the packages which really pops the image and adds realism.
This spool model took around 4 hours to create and texture. I used a reference image for the top part of the spool and a different wood image on the other side.
The wood images had different tones of colour so I used the match colour tool in photoshop to make them both look like they were cut from the same type of tree.
I had planned to use just a reference image for the cables but this was not achievable since it’s wrapped around flat on the texture and most ref images are angled, so I had to resort to modeling it in 3Ds Max and bake the cable geometry in.
To create the cable I used a helix spline and lofted it, I added a FFD 3x3x3 to widen the mid section and a Noise modifier to create some random shapes on the cable.
Game – Prop Set #3
This is a simple box model with some beveled edges. I tried to keep the tri count low since it’s an object that would be placed from a fair distance above and become less visible.
The front fan area is actually a flat surface but the use of the normal map helps to add depth without adding any polys.
The model of the gas canister is a modified version of the fire extinguisher model that I did a while ago and re-used most of the geometries and scaled it up a little.
Making the metal bronze was a nice change from the usual silver metal that I’ve been texturing most of the time and compliments well with the dull green of the canister.