Posts Tagged ‘Low Poly’

Game – Security Camera

Game Security Camera

Here’s a low poly game prop of a Security Camera, it contains only 338 tris and was baked from a high poly model.

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Game – Retro Bar Stool

Game Bar Stool

Here’s a 3D game model of a retro style bar stool. The low poly model contains 1202 tris, This was originally baked from a high poly model and optimized to a lower poly version while still retaining the curvature of the object.

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Game – Post Box

3D Post Box in Marmoset Engine

3D Post Box

Here’s a low poly model of an english post box. This was done in the same process as the arcade machine. Since it’s a cylindrical model I decided to add a bit more polygons on the low poly to retain its overall round shape.

All of the textures were done from scratch, I’d particularly enjoyed adding the dent details in and adding the normals to them afterwards. Some of the normals had baked in the areas that are covered but this didn’t affect the overall map so it was left as it is.

I’m quite pleased with the metallic texture which was done by adding some Noise and Cloud filter in Photoshop.

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Game – Arcade Machine

3D Arcade Machine

Here’s a low poly model of an old broken arcade machine. I’ve baked the model from a high poly version to create the Normal map and the Ambient Occlusion map. I ‘ve also baked a general Diffuse and Specular map by applying a standard material on different parts of the high poly model.

The texturing was done with the aid of a Wacom tablet which greatly helped to create the scratches and dirt for the arcade machine. The shattered screen was created using a simple 1px pencil tool and just drawing where the broken glass lines would be with the help of a reference photo.

Overall, I’m pleased with the outcome of the model and the beaten-up appearance.

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Game – Stop Sign [Revised]

3D Stop Sign Revised

Since I was concentrating more on speeding up my workflow I’d overlooked at the overall appearance of the stop sign and had gone a bit extreme with the dirt.

So here is a revised version of the stop sign with less grime and a brighter overall look. I’ve also altered the specular map so the sign part is all in one spec colour and sharpened everything in the end.

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