3D – Guitar Capo
[Model: Dunlop Trigger Guitar Capo]
Here is a completed scene of the guitar capo done using V-Ray renderer. The setup to this was a single target spotlight, standard V-Ray materials with a speckle on the gold metal and a wood surface texture taken from cgtextures. It took around 40 minutes to render the final image on a slightly higher resolution.
For the post-production stage, I have also rendered an ambient occlusion pass using Mental Ray renderer to futher enhance the shadows and a depth of field pass to create a realistic lens blur. These were later incoporated using Photoshop.
The image was sharpen up using the unsharped mask filter and altered the contrasts using the levels and saturation. To finish off, i’ve added a vignette filter to darken the surrounding corners, which helps focus the eye to the subject.
Click here to see the extra render passes.
Click here to see the WIP images of the capo model.
