Game – Dart Board
It’s been awhile since I last posted, I’ve been trying to get my head round the high and low poly baking process and tackling the smoothing issue.
Here is a dart board done mainly as an exercise. I’d first created a high poly version of the object and then projected it with the low poly. I’d initially baked the Normal map in 3Ds Max but then used xNormal application as it produced better result and also quicker to generated the Ambient Occlusion map.
Before texturing I baked a Diffuse map with the high poly in seperate coloured elements using sub/object material, this made selecting the wire part alot easier in Photoshop.
I’ve added extra detail on the Normal map at a later stage using the Normal filter in Photoshop and did the logo using Illustrator.
I’ve used doylle viewport shader to display my dart board as it produced nicer result than the standard shader. I’ve also imported it into the Marmoset Engine which makes anything look great!


