Game – Table & Chairs
Here are some low poly table and chair models, they were baked from high poly versions. The table contains 346 tris and the chair has 596 tris.
The original textures were done in 2048×2048 maps but what is displayed on the final image are the lower res version, 1024 for the table and 512 for the chair, there’s not much of a difference apart from it being slightly less sharp.
The texturing was fairly simple and quick to do, starting with a wood image as the base. Some parts of the texture had to be rotated to follow the grains of the wood texture so this was done by duplicating the wood layer and masking out the particular part and then rotating it.
I tried to make the edge of the table slightly more worn out, this was done by painting the edge with a soft black brush and then using the ‘blend if’ scale in the blending mode option to make it more scattered looking.
I made the specular map more soft and white to give the appearance of a coat of varnish on the table and chairs.
