Game – Ceiling Fan

Game Ceiling Fan

Here’s a low poly model of a ceiling fan, it contains 1010 tris. There was no baking of a high poly version for this particular object. The normal map was created from scratched using the nvidia normal tools in photoshop.

To created a soft edge in the normal map, I made a selection of the object layer (ctrl + left click the layer) and inverted it (ctrl + shift + I), added a small feather to the surrounding edge (shift +F6) and then press delete a few times to get a soft gradient edge.

Nearly all of my previous game models have been baked from high poly models so starting from a blank normal canvas was something I’ve not done much of before. I’ve learnt a few new techniques and workflow from making this model.

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