Posts Tagged ‘3D’
3D – Guitar Strap [WiP]
This is a model of a guitar strap with some additional accessories like the strap holders and a few plectrums. I’ve added a noise modifier on the strap which roughens the edges slightly to help give that fabric look.
3D – Guitar Effects Pedal [WiP]
Here is a model of a guitar effects pedal. I decided to do the inside part as well to give more interest to the piece and also gives an extra challenge. The logo was drawn in illustrator and then exported to 3Ds Max with extrude modifier applied to give that emboss look.
3D – Electric Guitar > Body [WiP]
I’ve recently started modeling my electric guitar in 3D. Most of the body of the guitar is complete so it’s just the head and the neck left to do.
I did an illustration of my guitar a long time ago and since it’s a top view perspective it worked great as a reference image and what was also great was the export compatibility between Illustrator and 3D Studio Max.
My approach was to model the guitar as close to the real thing as possible, object to object and not taking many shortcuts in the modeling process. For example, by creating holes in the the scratchplate cover (which could of been left out), It adds more depth and detail to the overall model.
3D – Electric Guitar > Body [WiP]
I’ve recently started modeling my electric guitar in 3D. Most of the body of the guitar is complete so it’s just the head and the neck left to do.
I did an illustration of my guitar a long time ago and since it’s a top view perspective it worked great as a reference image and what was also great was the export compatibility between Illustrator and 3D Studio Max.
My approach was to model the guitar as close to the real thing as possible, object to object and not taking many shortcuts in the modeling process. For example, by creating holes in the the scratchplate cover (which could of been left out), It adds more depth and detail to the overall model.
3D – Retro Microphone [WiP]
Here is a model of a retro style microphone. I like the look of old and vintage objects and this has a really nice shape and thought it would be a good challenge to model. Most of the parts were started from a box or a cylinder, I used the FFD modifier to readjust the mic head to a rounder shape.
The next stage will be to apply HDRI to create a nice realistic reflection on the microphone and then have it in focus with a blurred background to finish the scene.
![3D Guitar Strap [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_strap_1.jpg)
![3D Guitar Pedal 1 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_pedal_1.jpg)
![3D Guitar Pedal 2 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_pedal_2.jpg)
![3D Guitar Pedal 3 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_pedal_3.jpg)
![3D Electric Guitar 1 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_electric_1.jpg)
![3D Electric Guitar 2 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_electric_2.jpg)
![3D Electric Guitar 3 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_guitar_electric_3.jpg)
![3D Retro Microphone 1 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_microphone_1.jpg)
![3D Retro Microphone 2 [WiP]](http://raykit.co.uk/blog/images/_raykitshum_3d_microphone_2.jpg)