{"id":603,"date":"2009-04-05T01:55:16","date_gmt":"2009-04-05T00:55:16","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=603"},"modified":"2011-02-10T03:54:17","modified_gmt":"2011-02-10T02:54:17","slug":"game-dart-board","status":"publish","type":"post","link":"https:\/\/raykit.co.uk\/blog\/2009\/04\/05\/game-dart-board\/","title":{"rendered":"Game &#8211; Dart Board"},"content":{"rendered":"<p><a title=\"3D Dart in Marmoset Engine\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_dart_board1.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_dart_board1.jpg\" alt=\"3D Dart 1\" \/><\/a><\/p>\n<p><a title=\"3D Dart in Marmoset Engine\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_dart_board2.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_dart_board2.jpg\" alt=\"3D Dart 2\" \/><\/a><\/p>\n<p><a title=\"3D Dart in doylle Max Shader\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_dart_board3.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_dart_board3.jpg\" alt=\"3D Dart 3\" \/><\/a><\/p>\n<p>It&#8217;s been awhile since I last posted, I&#8217;ve been trying to get my head round the high and low poly baking process and tackling the smoothing issue.<\/p>\n<p>Here is a dart board done mainly as an exercise. I&#8217;d first created a high poly version of the object and then projected it with the low poly. I&#8217;d initially baked the Normal map in 3Ds Max but then used <a href=\"http:\/\/www.xnormal.net\">xNormal<\/a> application as it produced better result and also quicker to generated the Ambient Occlusion map.<\/p>\n<p>Before texturing I baked a Diffuse map with the high poly in seperate coloured elements using sub\/object material, this made selecting the wire part alot easier in Photoshop.<\/p>\n<p>I&#8217;ve added extra detail on the Normal map at a later stage using the Normal filter in Photoshop and did the logo using Illustrator.<\/p>\n<p>I&#8217;ve used <a href=\"http:\/\/www.game-artist.net\/forums\/support\/5422-3dsmax-viewport-shader.html\">doylle viewport shader<\/a> to display my dart board as it produced nicer result than the standard shader. I&#8217;ve also imported it into the <a href=\"http:\/\/www.8monkeylabs.com\/\">Marmoset<\/a> Engine which makes anything look great!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been awhile since I last posted, I&#8217;ve been trying to get my head round the high and low poly baking process and tackling the smoothing issue. Here is a dart board done mainly as an exercise. I&#8217;d first created a high poly version of the object and then projected it with the low poly. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22,28],"tags":[62,23],"_links":{"self":[{"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/603"}],"collection":[{"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=603"}],"version-history":[{"count":17,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/603\/revisions"}],"predecessor-version":[{"id":1530,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/603\/revisions\/1530"}],"wp:attachment":[{"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}