3D – Bathroom Scene

3D Bathroom Scene

Here is the finished 3D render of my bathroom scene.

The WIP image of this piece can be seen by clicking here. There were a few things that were missing in the original scene such as skirting boards and blinds which have now been incorporated along with some additional objects like the plants and the rug to add some finer details to the overall image.

I wanted to achieve a warm vibrant setting for the scene so I’ve went with earthy toned colours to give a natural look and feel.

I’ve added a Noise modifier on the rug and towels for uneven roughness but most of the overall appearance is achieved by the texture. I’d gathered a fabric image on the net and got rid of the seams using Photoshop offset filter so that it could be tiled seamlessly.

The leaves on the plant were simple plane geometries with a leaf texture applied to the material and using an alpha channel on the bitmap to hide the unnecessary outer part. In the render setting, I’ve ticked the force 2-sided box so that the leaf texture would appeared on both sides.

The longest time spent was dealing with the lighting of the scene, I’ve tried using different lights such as Omni and V-Ray dome lights but could not get the desired look. In the end I’d used Four V-Ray lights and a V-Ray Sun; Three of them were pointing in through the windows and one shining directly down from the ceiling. The V-Ray Sun created a natural light source and produced nice soft shadows.

I’ve used a V-Ray Physical Camera instead of the standard camera provided with 3Ds Max since it complimented well with the V-Ray lights and also had more settings to play with.

It took just over 5 hours to render the final image in larger resolution and 10-15 minutes each for the ambient occlusion and depth pass.

Photoshop was used for post production work. There were some odd noise issues with the pixels surrounding the edges of the windows which perhaps is caused from the Sun being overly bright, so I’ve painted back in the correctly toned colours.

I’ve added a backdrop in after the render instead of doing it in 3Ds Max as it was more easier to add in Photoshop and allowed more flexibility. I’d imported in my holiday photo as the scenery and used the alpha channel in the rendered image to have just the windows selected; I’d then added a layer mask on the photo layer and inverted it to show only the photo through the windows.

The final touches were adjustments in Levels, Curves and Photo Filter which added more contrasting tones.

I’m pleased with the outcome of the scene. I’ve paid particular attention to the placement of each object in order to try and achieve a nice balanced composition. I think the colours and the lighting set up used in the scene helped to achieve the warm ambient feel that I was going for.

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3D – Toy Robots

Destroy All Humans! Affirmative...

Here is the finished scene of the toy robots. It took just under 2 hours to render and another hour to render both the ambient occlusion pass and depth pass.

The materials were fairly simple to make as they were mostly made up of the same type of plastic, apart from the head and body which had a speckle map added.

There was one V-ray light used which I believed was all that was required to lit the scene. Photoshop was used to combine the passes together and for the post production work.

Click here to see my production process of this work.

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Illustration – Cherry Tree Panda

Cherry Tree Panda

Here is an illustration called Cherry Tree Panda. This was created entirely from Photoshop with the aid of a graphics tablet.

The idea appeared in my mind and thought the image of a panda chilling under a cherry tree would make a nice artwork. Before creating the piece I’d gathered some images on the net of cherry blossom trees and pandas for reference use.

The panda was quickly sketched in with the outlines later refined to a cleaner look. The trees were drawn from scratch using a swirl brush type with brush scattering mode turned on. I’ve added drop shadows, outer and inner glows on the layer style to give some depth and presence on the blossoms.

The background was created using a photo of my bedroom wallpaper which has a cloudy look, this was set to Soft Light on the Blending mode. I’ve also added a Noise filter which added some extra detail to the texture. With the base colour set to brown it created a nice leather-like appearance.

A Vignette effect was added to darkens the surrounding corners of the overall image, this helps emphasize the focus on the main subject.

I am pleased with the final look of the piece, particularly on the panda’s pondering look and its relaxed body position.

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Illustration – Cocktail Gorilla

Illustration - Cocktail Gorilla

Meet Cocktail Gorilla! created in Photoshop.

I’ve added a drop shadow on the layer style to pop the outlines out which gives some depth. The background has been applied with a subtle Noise filter to add some texture to the overall image and also applied Vignette to darker the surrounding corners.

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Illustration – Sleepy Suki!

Illustration - Sleepy Suki!

Here’s an illustration of sleepy Suki! created in Photoshop.

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