3D – Bass Guitar
[Model: Rickenbacker 4003]
Here are the finished rendered images of the bass guitar. You can view the WIP images of this model by clicking here.
There are a range of colours available for the Rickenbacker guitars which I could base my model on. I decided to go for the most popular range and also the most interesting to texture; the fireglow paint job, which is a burst of 2 tones of red with wood grains showing underneath.
It was fairly simple to achieive the fireglow look in Photoshop using the various blending modes and gently paint brushing the surrounding edges with masking on the outside.
The pearl texture on the fret markers was done from scratch using several tools such as cloud and sponge filters.
A gradient texture was used on the bump map of the strings to achieve the right look and a radial bump map was used to create the anisotropic effect of the metal on the control dials.
The lightings used in the scene were 1 vray dome light with HDRI, 2 spotlights and a omni light. The spotlights were positioned according to where the lights were in the HDRI.
The images were rendered in V-Ray with Adaptive subdivision and took just under an hour each to render, then put into Photoshop for some final touches. Overall, I’m pleased with how well the finished renders turned out in the end.
One Response to “3D – Bass Guitar”





June 22nd, 2010 at 12:23 am
WOW!! i always wanted one !!! but sadly i have to get better b4 i get one because i suck…