{"id":815,"date":"2009-07-07T03:34:03","date_gmt":"2009-07-07T02:34:03","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=815"},"modified":"2009-07-08T01:01:50","modified_gmt":"2009-07-08T00:01:50","slug":"3d-electric-guitar","status":"publish","type":"post","link":"http:\/\/raykit.co.uk\/blog\/2009\/07\/07\/3d-electric-guitar\/","title":{"rendered":"3D &#8211; Electric Guitar"},"content":{"rendered":"<p><a title=\"3D Fender Stratocaster Electric Guitar 1\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_guitar_electric_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_guitar_electric_01.jpg\" alt=\"3D Fender Stratocaster Electric Guitar 1\" \/><\/a><\/p>\n<p>[Model: Fender Contemporary Stratocaster]<\/p>\n<p>Here are the completed renders of the Fender Stratocaster guitar. You can view the WIP images by <a href=\"http:\/\/raykit.co.uk\/blog\/2009\/02\/17\/3d-electric-guitar-wip\/\">clicking here<\/a>.<\/p>\n<p>Since the body of the guitar had a glossy black finish, I didn&#8217;t need to unwrap the UVW, I did however needed to unwrap the fretboard and guitar neck to texture the wood and the skunk stripe inlay at the back.<\/p>\n<p>I&#8217;d experimented with various scenes and test rendered different HDRI maps as I went along. Initially, I was going to have the guitar resting on a carpet floor but was not satisfied with the result. I wanted to add more interest to the composition and decided to have the guitar resting on a soft bed-like surface instead.<\/p>\n<p>My approach in creating the surface was to start with a plane geometry that had additional segments. I&#8217;d then applied a cloth modifier and have it collide with the guitar neck and body polygon, this created a basic shape that could be worked on. <\/p>\n<p><a title=\"3D Fender Stratocaster Electric Guitar 2\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_guitar_electric_02.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_guitar_electric_02.jpg\" alt=\"3D Fender Stratocaster Electric Guitar 2\" \/><\/a><\/p>\n<p>To created the creases on the surface, I had to first convert it into editable poly and then use the paint deformation to &#8220;paint&#8221; the creases in. To help me with this, I&#8217;ve put my real guitar on my bed as a reference guide to see where the creases would mainly be. I&#8217;ve added a relax modifier afterwards to soften some of the edges on the surface.<\/p>\n<p>For the 2nd render showing the back of the guitar, I had to mirror the surface and re-adjust some of  the creases to fit with the new shape. You can view the wireframe of the cloth geometry by <a title=\"3D Fender Stratocaster Electric Guitar Wireframe\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_guitar_electric_wireframe.jpg\"  alt=\"3D Fender Stratocaster Electric Guitar Wireframe\" rel=\"lightbox[roadtrip]\">clicking here<\/a>.<\/p>\n<p>The scene contains 6 lights in total, 1 vray dome light with HDRI and a omni light. The HDRI is a panoramic image of a bedroom that contain 2 windows and I&#8217;ve placed a vraylight and spotlight on each side.<\/p>\n<p>Overall, I&#8217;m pleased with the outcome of the final images. It took around 3 hours to render each one. The long rendering time was due to the vast amount of polygons used.<\/p>\n<p>I really like how the cloth has turned out in the end and the soft shadows that it produces. There is a nice contrast between the dark glossy finish of the guitar and the bright colourful background.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Model: Fender Contemporary Stratocaster] Here are the completed renders of the Fender Stratocaster guitar. You can view the WIP images by clicking here. Since the body of the guitar had a glossy black finish, I didn&#8217;t need to unwrap the UVW, I did however needed to unwrap the fretboard and guitar neck to texture the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22],"tags":[62,15,25],"_links":{"self":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/815"}],"collection":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=815"}],"version-history":[{"count":14,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/815\/revisions"}],"predecessor-version":[{"id":829,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/815\/revisions\/829"}],"wp:attachment":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=815"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=815"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=815"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}