{"id":628,"date":"2009-04-24T17:17:45","date_gmt":"2009-04-24T16:17:45","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=628"},"modified":"2011-02-10T03:53:25","modified_gmt":"2011-02-10T02:53:25","slug":"game-arcade-machine","status":"publish","type":"post","link":"http:\/\/raykit.co.uk\/blog\/2009\/04\/24\/game-arcade-machine\/","title":{"rendered":"Game &#8211; Arcade Machine"},"content":{"rendered":"<p><a title=\"3D Arcade Machine\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_arcade_machine.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_arcade_machine.jpg\" alt=\"3D Arcade Machine\" \/><\/a><\/p>\n<p>Here&#8217;s a low poly model of an old broken arcade machine. I&#8217;ve baked the model from a high poly version to create the Normal map and the Ambient Occlusion map. I &#8216;ve also baked a general Diffuse and Specular map by applying a standard material on different parts of the high poly model.<\/p>\n<p>The texturing was done with the aid of a Wacom tablet which greatly helped to create the scratches and dirt for the arcade machine. The shattered screen was created using a simple 1px pencil tool and just drawing where the broken glass lines would be with the help of a reference photo.<\/p>\n<p>Overall, I&#8217;m pleased with the outcome of the model and the beaten-up appearance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a low poly model of an old broken arcade machine. I&#8217;ve baked the model from a high poly version to create the Normal map and the Ambient Occlusion map. I &#8216;ve also baked a general Diffuse and Specular map by applying a standard material on different parts of the high poly model. The texturing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22,28],"tags":[62,23],"_links":{"self":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/628"}],"collection":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=628"}],"version-history":[{"count":9,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/628\/revisions"}],"predecessor-version":[{"id":1527,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/628\/revisions\/1527"}],"wp:attachment":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=628"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}