{"id":1703,"date":"2011-04-02T05:20:16","date_gmt":"2011-04-02T04:20:16","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=1703"},"modified":"2011-04-04T04:10:03","modified_gmt":"2011-04-04T03:10:03","slug":"game-prop-set-4","status":"publish","type":"post","link":"http:\/\/raykit.co.uk\/blog\/2011\/04\/02\/game-prop-set-4\/","title":{"rendered":"Game &#8211; Prop Set #4"},"content":{"rendered":"<p><a title=\"Game Fence\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_fence_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_fence_01.jpg\" alt=\"Game Fence\" \/><\/a><br \/>\n<strong>Wire Fence<\/strong> &#8211; 122 tris per section, <strong>Signs<\/strong> &#8211; plane each<\/p>\n<p>I&#8217;ve tried to keep the tri count as low as possible on the wire fence model since there&#8217;ll usually be a row of them which will add up the tris.<\/p>\n<p>I initially used a tiled reference image of a hexagonal wire mesh but wasn&#8217;t satisfied with the final look so I decided to have the vertical mesh instead.<\/p>\n<p>I couldn&#8217;t find any ref image for the new mesh so I quickly modeled it in 3Ds Max and baked in the details. The mesh texture is tiled across by 3 times to save some uvw space.<\/p>\n<p>The images for the signs were from a single photo source that I had taken at a construction site.<\/p>\n<p><a title=\"Game Package Stack\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_package_stack_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_package_stack_01.jpg\" alt=\"Game Package Stack\" \/><\/a><br \/>\n<strong>Package Storage Stack<\/strong> &#8211; 402 tris each, <strong>Single Package<\/strong> &#8211; 104 tris<\/p>\n<p>This stack model was initially just a test to see if I could base the model mainly from the reference image and adding vertices around it.<\/p>\n<p>I started with a box geometry and added several rows of edges using the connect tool, the corner vertices were moved out a little to add the shape of the silhouette.<\/p>\n<p>The tri count was kept fairly low since there might be a few of them being placed around the background.<\/p>\n<p>I used crazybump to create the normal map of the packages which really pops the image and adds realism.<\/p>\n<p><a title=\"Game Spool\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_spool_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_spool_01.jpg\" alt=\"Game Spool\" \/><\/a><br \/>\n<strong>Spool<\/strong> &#8211; 316 tris<\/p>\n<p>This spool model took around 4 hours to create and texture. I used a reference image for the top part of the spool and a different wood image on the other side.<\/p>\n<p>The wood images had different tones of colour so I used the match colour tool in photoshop to make them both look like they were cut from the same type of tree.<\/p>\n<p>I had planned to use just a reference image for the cables but this was not achievable since it&#8217;s wrapped around flat on the texture and most ref images are angled, so I had to resort to modeling it in 3Ds Max and bake the cable geometry in.<\/p>\n<p>To create the cable I used a helix spline and lofted it, I added a FFD 3x3x3 to widen the mid section and a Noise modifier to create some random shapes on the cable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wire Fence &#8211; 122 tris per section, Signs &#8211; plane each I&#8217;ve tried to keep the tri count as low as possible on the wire fence model since there&#8217;ll usually be a row of them which will add up the tris. I initially used a tiled reference image of a hexagonal wire mesh but wasn&#8217;t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22,28],"tags":[23],"_links":{"self":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1703"}],"collection":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=1703"}],"version-history":[{"count":22,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1703\/revisions"}],"predecessor-version":[{"id":1728,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1703\/revisions\/1728"}],"wp:attachment":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=1703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=1703"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=1703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}