{"id":1689,"date":"2011-03-28T15:01:36","date_gmt":"2011-03-28T14:01:36","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=1689"},"modified":"2011-04-04T04:01:04","modified_gmt":"2011-04-04T03:01:04","slug":"game-prop-set-2","status":"publish","type":"post","link":"http:\/\/raykit.co.uk\/blog\/2011\/03\/28\/game-prop-set-2\/","title":{"rendered":"Game &#8211; Prop Set #2"},"content":{"rendered":"<p><a title=\"Game Cardboard Boxes\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_cardboard_boxes_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_cardboard_boxes_01.jpg\" alt=\"Game Cardboard Boxes\" \/><\/a><br \/>\n<strong>Close Cardboard Boxes<\/strong> &#8211; 12 tris each, <strong>Open Cardboard Boxes<\/strong> &#8211; 18 tris each<\/p>\n<p>Here are 4 different models of cardboard boxes plus 2 variation of the open version. The closed versions are just simple 6 sided box geometry.<\/p>\n<p>I have only used diffuse and specular maps in these models and decided not to use normal maps as they&#8217;re were not necessary for such basic objects.<\/p>\n<p>To compensate for not using normal maps I added a few outer shadows and uneven crease marks on the edges to give the impression of depth in the diffuse map.<\/p>\n<p><a title=\"Game Plastic Crates\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_plastic_crates_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_plastic_crates_01.jpg\" alt=\"Game Plastic Crates\" \/><\/a><br \/>\n<strong>Plastic Crate<\/strong> &#8211; 54 tris each<\/p>\n<p>Heres&#8217;s another fairly simple model of some plastic crates made from a box geometry with chamfered edges. I quickly did a high poly version with the raised parts and baked it in, this gave me a good starting point. Later I added the holes in Photoshop and then created an alpha channel from it that would be used for making them transparent.<\/p>\n<p>The small version of the plastic crate is the same as the larger one but cropped from the bottom. <\/p>\n<p>There seems to be some opacity issue with the Xiolul shader which causes the bottom base of the crate not showing through, but this should be fine in a game engine.<\/p>\n<p><a title=\"Game Small Misc Props\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_misc_props_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_misc_props_01.jpg\" alt=\"Game Small Misc Props\" \/><\/a><br \/>\n<strong>Radio<\/strong> &#8211; 116 tris, <strong>Tool Box<\/strong> &#8211; 62 tris, <strong>Small Bottle<\/strong> &#8211; 92 tris, <strong>Large Bottle<\/strong> &#8211; 150 tris, <strong>Paper Bag<\/strong> &#8211; 44 tris, <strong>Tin Can<\/strong> &#8211; 44 tris, <strong>Cane<\/strong> &#8211; 104 tris<\/p>\n<p>Here&#8217;s a few more small assorted props.They&#8217;re all around the 150 tris or less and are small objects that can be used to fill a scene with details. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Close Cardboard Boxes &#8211; 12 tris each, Open Cardboard Boxes &#8211; 18 tris each Here are 4 different models of cardboard boxes plus 2 variation of the open version. The closed versions are just simple 6 sided box geometry. I have only used diffuse and specular maps in these models and decided not to use [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22,28],"tags":[23],"_links":{"self":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1689"}],"collection":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=1689"}],"version-history":[{"count":14,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1689\/revisions"}],"predecessor-version":[{"id":1747,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1689\/revisions\/1747"}],"wp:attachment":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=1689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=1689"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=1689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}