{"id":1584,"date":"2011-02-17T19:50:01","date_gmt":"2011-02-17T18:50:01","guid":{"rendered":"http:\/\/raykit.co.uk\/blog\/?p=1584"},"modified":"2011-02-17T19:55:01","modified_gmt":"2011-02-17T18:55:01","slug":"game-ceiling-fan","status":"publish","type":"post","link":"http:\/\/raykit.co.uk\/blog\/2011\/02\/17\/game-ceiling-fan\/","title":{"rendered":"Game &#8211; Ceiling Fan"},"content":{"rendered":"<p><a title=\"Game Ceiling Fan\" href=\"http:\/\/raykit.co.uk\/blog\/images\/raykitshum_3d_ceiling_fan_01.jpg\"  rel=\"lightbox[roadtrip]\"><img decoding=\"async\" src=\"http:\/\/raykit.co.uk\/blog\/images\/_raykitshum_3d_ceiling_fan_01.jpg\" alt=\"Game Ceiling Fan\" \/><\/a><\/p>\n<p>Here&#8217;s a low poly model of a ceiling fan, it contains 1010 tris. There was no baking of a high poly version for this particular object. The normal map was created from scratched using the nvidia normal tools in photoshop.<\/p>\n<p>To created a soft edge in the normal map, I made a selection of the object layer (ctrl + left click the layer) and inverted it (ctrl + shift + I), added a small feather to the surrounding edge (shift +F6) and then press delete a few times to get a soft gradient edge.<\/p>\n<p>Nearly all of my previous game models have been baked from high poly models so starting from a blank normal canvas was something I&#8217;ve not done much of before. I&#8217;ve learnt a few new techniques and workflow from making this model.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a low poly model of a ceiling fan, it contains 1010 tris. There was no baking of a high poly version for this particular object. The normal map was created from scratched using the nvidia normal tools in photoshop. To created a soft edge in the normal map, I made a selection of the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22,28],"tags":[23],"_links":{"self":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1584"}],"collection":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=1584"}],"version-history":[{"count":6,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1584\/revisions"}],"predecessor-version":[{"id":1590,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/posts\/1584\/revisions\/1590"}],"wp:attachment":[{"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=1584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=1584"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raykit.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=1584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}