Archive for March, 2011
Game – Prop Set #2

Close Cardboard Boxes – 12 tris each, Open Cardboard Boxes – 18 tris each
Here are 4 different models of cardboard boxes plus 2 variation of the open version. The closed versions are just simple 6 sided box geometry.
I have only used diffuse and specular maps in these models and decided not to use normal maps as they’re were not necessary for such basic objects.
To compensate for not using normal maps I added a few outer shadows and uneven crease marks on the edges to give the impression of depth in the diffuse map.
Heres’s another fairly simple model of some plastic crates made from a box geometry with chamfered edges. I quickly did a high poly version with the raised parts and baked it in, this gave me a good starting point. Later I added the holes in Photoshop and then created an alpha channel from it that would be used for making them transparent.
The small version of the plastic crate is the same as the larger one but cropped from the bottom.
There seems to be some opacity issue with the Xiolul shader which causes the bottom base of the crate not showing through, but this should be fine in a game engine.

Radio – 116 tris, Tool Box – 62 tris, Small Bottle – 92 tris, Large Bottle – 150 tris, Paper Bag – 44 tris, Tin Can – 44 tris, Cane – 104 tris
Here’s a few more small assorted props.They’re all around the 150 tris or less and are small objects that can be used to fill a scene with details.
Game – Post Box [Revised]
Here is an updated version of the post box model, the original model can be found by clicking here.
The following improvements have been made:
– Optimized low poly from original 972 tris down to 682 tris
– Improved the uvw unwrapping for better bake
– Optimized uvw texture space
– Improved general textures



